First Core Duo Tablet PCs to Offer ATI X1400 Dedicated Graphics

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As we reported earlier today, Gateway is releasing two new Tablet PC models, the 285-E and CX210. Both will offer Intel Core Duo technology and Bluetooth options. We have received further word from Gateway this afternoon and have confirmed that the new Tablet PC models will also offer ATI X1400 Mobility Radeon dedicated graphics chips as an alternative to Intel’s rather weak integrated graphics. Reports that the ATI X1400 chip handles games like Doom 3 and Quake 4 with respectable frame rates are already circulating around the web.


(view large image) mmm… How about a little snack between editing those expense reports?


If you are a Tablet PC user who plans to play games beyond “Solitaire”. It looks like the new models from Gateway will indeed provide enough graphics firepower for moderate gaming on the go. Below are the basic specifications of the ATI X1400 Mobility Radeon. For a list of the complete specs., visit the ATI website here.


Mobility Radeon X1400 Product Features
  • 105 million transistors using 90nm fabrication process
  • Four pixel shader processors
  • Two vertex shader processors
  • 128-bit 4-channel DDR1/DDR2/GDDR3 memory interface
  • Native PCI Express x16 bus interface
  • PowerPlay 6.0 power management technology
  • Avivo Video and Display architecture
Ring Bus Memory Controller
  • 256-bit internal ring bus for memory reads
  • Programmable intelligent arbitration logic
  • Fully associative texture, color, and Z/stencil cache designs
  • Hierarchical Z-buffer with Early Z test
  • Lossless Z Compression (up to 48:1)
  • Fast Z-Buffer Clear
  • Z/stencil cache optimized for real-time shadow rendering
Ultra-Threaded Shader Engine
  • Support for Microsoft DirectX 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
  • Full speed 128-bit floating point processing for all shader operations
  • Up to 128 simultaneous pixel threads
  • Dedicated branch execution units for high performance dynamic branching and flow control
  • Dedicated texture address units for improved efficiency
  • 3Dc+ texture compression
    • High quality 4:1 compression for normal maps and two-channel data formats
    • High quality 2:1 compression for luminance maps and single-channel data formats
  • Multiple Render Target (MRT) support
  • Render to vertex buffer support
  • Complete feature set also supported in OpenGL 2.0


Barry

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